This is why Startup Company is fully moddable through the Steam Workshop. There's a ton of guides and whatnot for people starting out if you're keen. I say it's definitely worth the 15 dollars, but I'm biased. We believe a strong community only improves the game experience. The game goes pretty deep, so whether or not you'll play it for 100+ hours is entirely dependent on whether you enjoy it. It’s up to you if you want to buy and merge your competitors or simply outrun them till they go out of business! The goal is obvious: becoming the biggest website in the industry. As your website attracts more traffic, you have to move from virtual servers to your own fully featured hosting center. There’s no website without stable and reliable servers. It’s your job to keep them happy, before your competitors sends them a job offer they can’t reject! Over time, your employees will start demanding more of you and the company. As you grow, you’ll have to continue recruiting more people. Your employees are a vital part of your success. It’s your job to organize and decorate the office while keeping your employees happy. It’s up to you to select the most suitable. The city offers you offices in all sizes and shapes. You’ll have to continously develop and improve features, while increasing hosting capacity and effectively run marketing campaigns. Your company’s success depends on your ability to run and manage a website. With the tiniest of teams, Hecker designed and made his dream game about subtle human behavior, where a sniper. With a small investment, you set out to build an amazing website to compete against the largest tech giants in the world and dream of becoming the most valuable company in history. Most games don’t take eight years to make. You’re the CEO of a small startup and are eager to grow your company.
![spyparty worth it spyparty worth it](https://venturebeat.com/wp-content/uploads/2018/04/spyparty-11.jpg)
#Spyparty worth it movie#
I really mean it, all due respect to Chris Hecker for his programming accomplishments and contributions to the Indie Game Jam idea and everything, but unless there's something I'm missing, that seems like a misuse of time if the end product of almost a decade of work is just one well-balanced asymmetrical multiplayer game based on 60s spy movie tropes, that a studio of 5-10 people could've made in 6-12 months at most (super rough estimate).Startup Company is a business simulation sandbox game. At some point, just put it out there, let your peers and the public make their judgment of it, then move on to the next project having learned something about what did and didn't work. I'd feel equally as weird if I heard some indie band say that they had been working on one record for 8-9 years. I get the idea of trying to perfect the experience you're delivering, but good lord, I assume most devs want to work on more than 3 or 4 games before they die. Even if Hecker is personally comfortable with working on Spy Party for that long and it didn't financially ruin him, it just seems like the opportunity cost is quite high to spend so much time iterating on one concept instead of making say 2-4 different games in the same timespan like other indie devs might.
![spyparty worth it spyparty worth it](https://i.ytimg.com/vi/ZpyI2OI3rsk/sddefault.jpg)
Spy Party seems like a neat concept and all, but overall I'm going to guess that its appeal is not going to grow much bigger than a niche audience, and 8-9 years is a long time to spend on more or less your "debut" game after leaving a major studio. Not to throw shade on Chris Hecker's life choices, but does he (and/or the other devs that helped make Spy Party) have a dev blog or interview anywhere that explains how the development of Spy Party went on for this absurdly long?